Origin

Choosing an Origin is one of the steps in the character creation progress. The origin determines the hero's past before their adventuring begins, be it a childhood as a sheltered Researcher or a life on the streets as a Criminal.

Depending on the Origin the hero can receive improvements to certain skills like Self-Control or Magical Lore, or they can receive advantages or disadvantages such as Decreased Toughness or Exceptional Sense. A hero that is a spellcaster can also receive additional spells from some Origins.

The decision of a hero's Species and Profession can influence the ability to choose a specific Origin.

List of origins

 * Adventurer
 * Alchemist
 * Bandit
 * Butcher (Animal Lore +3, Self-Control +2, Increased Toughness)
 * Courtesan
 * Criminal
 * Explorer (Survival +3, Woodworking +2, Resistant to Cold))
 * Farmer
 * Forge Dwarves
 * Gambler
 * Guard
 * Guild
 * Healer
 * Hesinde
 * Hunter
 * Innkeeper
 * Knight (Body Control +3, Feat of Strength +2, Increased Life Points)
 * Kosh Mountains
 * Mechanicus
 * Mercenary
 * Merchant (Fast-Talk +3, Perception +2)
 * Monastery
 * The North (Survival +3, Self-Control +2, Resistant to Cold)
 * The Outcast
 * Pastry Chef
 * Performer
 * Phex
 * Researcher (Animal Lore +2, Plant Lore +2, Magical Lore +2)
 * Rondra
 * Scribe
 * Servant
 * Sheltered
 * Shepherd
 * Slum-Dweller
 * Smith
 * Soldier (Body Control +3, Feat of Strenght +2, Increased Toughness)
 * The Fallen Mage
 * The Guild (Magical Lore +2, SPELL: Axxeleratus)
 * The Steppes
 * Tailor
 * Wildrunner (SPELLS: Axxeleratus 2, Fulminictus 3)